AI Insights · Timothy · July 2023
Top 5 Boxing Games Apps Performance in Ecuador Q2 2023
In Q2 2023, the top 5 boxing games in Ecuador showed varied performance metrics, with notable trends in weekly downloads, revenue, and active users.
During the second quarter of 2023, the performance of the top 5 boxing games on a unified platform in Ecuador exhibited interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
Boxing Star: Real Boxing Fight experienced significant fluctuations in weekly downloads, peaking at 1.8K in the first week of May and then stabilizing around 600 to 700 downloads towards the end of the quarter. The weekly revenue followed a similar pattern, with a peak of $155 in early May before settling around $70 to $90 by late June. Active users saw a notable increase in early May, reaching nearly 5K, before experiencing a gradual decline to around 2.7K by the end of June.
Real Boxing 2 from Vivid Games S.A. saw a steady download rate, starting at 1.4K in late March and maintaining around 1K to 1.1K through June. Revenue saw intermittent peaks, reaching up to $61 in mid-May and ending the quarter at $58. Active users followed a similar trend, starting at 2.4K in late March and maintaining around 1.8K to 2K throughout June.
WWE Mayhem maintained a consistent download rate, averaging around 400 to 500 downloads per week. However, the revenue showed variability, with a high of $112 in mid-April and fluctuating between $7 to $66 in subsequent weeks. Active users remained relatively stable, hovering around 1.1K to 1.5K throughout the quarter.
MMA Manager 2: Ultimate Fight had lower download numbers, starting at 67 in late March and declining to around 30 by the end of June. Revenue was sporadic, with a significant spike to $175 in late April and smaller peaks of $76 and $61 in early June and late May, respectively. Active users remained stable but low, around 100 to 160 throughout the quarter.
Real Boxing: KO Fight Club saw steady weekly downloads, averaging around 80 to 100. Revenue remained consistent, with weekly earnings fluctuating between $17 to $32. Active users showed a slight decline over the quarter, starting at 334 in late March and decreasing to around 242 by the end of June.
For more detailed insights and trends on these apps, visit Sensor Tower.